llWhisper(integer channel, string text)
. llWhisper range
is a 10m
Note: A long string
will be truncated to 1023 bytes
can use "/me" on channel 0. Thus, if an object named "Your dog" had a script
with the line:
The chat output would be:
Scripts with listens
will get the text without "/me". In the above example, a script listening on channel 0 would get the message "wants steak". There is currently no way for a script to see if the speaker has said "/me".
If using this function to only communicate information back to the script owner
, please consider using llOwnerSay
instead, to help reduce chat spam (available as of SL
Q: Why doesn't my object pick up it's own spoken chat text in listen()?
A: Objects do not 'hear' themselves talk. This helps prevent infinite loops which would probably happen often if objects could hear themselves. For example, if your script returned a message saying 'Unknown command', you could go into an infinite loop easily if you didn't filter out 'Unknown command'. This applies to all of the local chat functions: llWhisper, llSay, and llShout.
Compare with llSay
, and llMessageLinked
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